

There was no specific mention of in-app purchases being enabled on iOS devices though the company did say it was "exploring monetisation options on other platforms". In-app purchases in Game Closure's hit Facebook Instant Games title Everwing That means developers effectively get a 49 per cent share of IAP revenue through Instant Games on Google Play.įacebook noted it will “continue to evaluate” the revenue share model.

Facebook instant games android#
Purchases made on Android devices though will see Google Play take its 30 per cent split and then Facebook taking a 30 per cent split of what’s left. The revenue share for web versions of Instant Games through the Facebook website will be the typical 70/30 split in favour of the developer. In-app purchases are finally set to be enabled for developers from May 7th however on Android and through the Facebook website itself. Then in March Facebook opened up Instant Games for all developers to release titles on, but they could only monetise through the latter business model. In that time it has rolled out ads-based monetisation.

Six months ago the social networking giant announced that it was testing IAPs in select games. Facebook is set to enable in-app purchases on Instant Games in a move that could make it a significant platform for developers.
